AI Insights · Timothy · October 2022
Top 5 Cooking Games on Android in the Middle East - Q3 2022
In Q3 2022, the top five cooking games on Android in the Middle East saw varying trends in weekly downloads, revenue, and active users, with notable performances from [Cooking Madness: A Chef's Game](https://app.sensortower.com/overview/com.biglime.cookingmadness?country=US) and [My Cafe — Restaurant Game](https://app.sensortower.com/overview/com.melesta.coffeeshop?country=US).
In Q3 2022, the top five cooking games on Android in the Middle East showcased a range of performances in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for each game.
My Cafe — Restaurant Game saw its weekly revenue peak at around $3K in the last week of August. Weekly downloads remained relatively stable, fluctuating between 2.2K and 2.6K. The game maintained a consistent number of weekly active users, starting at approximately 8.3K and ending the quarter with nearly 7.8K.
Cooking Diary® Restaurant Game experienced a slight decline in weekly revenue, starting at $2K and dipping to $1.8K by the end of September. Weekly downloads showed a significant increase mid-quarter, peaking at 171 downloads in the last week of September. The game’s weekly active users decreased from 6.7K to 4.9K over the quarter.
Love & Pies - Merge Mystery showed a peak in weekly revenue at $3K in mid-August, after which it tapered off to $1.9K by the end of September. Weekly downloads remained modest, with a peak of 2K in early July and an average of around 200 downloads per week thereafter. Weekly active users were stable, maintaining around 5K throughout the quarter.
Cooking Madness: A Chef's Game had impressive weekly download numbers, peaking at 12K in early August. The game’s weekly revenue fluctuated, reaching a high of $1.6K in late August. Weekly active users remained strong, averaging around 100K throughout the quarter.
Bingo Frenzy™-Live Bingo Games demonstrated a steady increase in weekly revenue, ending the quarter at approximately $1.3K. Weekly downloads showed a peak of 1.7K in early July, with numbers stabilizing around 1K towards the end of the quarter. The game maintained a consistent number of weekly active users, averaging around 10K.
For more detailed insights and data, visit Sensor Tower’s website.